Don't delay and start an early war - the vast number of Builders you acquire can be put to good use building up the districts of the growing Aztec Empire, as well as linking up luxuries for amenity and attack. A Military Academy and either Autocracy's Total War tenet or the Brandenburg Gate will let you build. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Zigzagzigal's Guides - America (GS, no additional content) by Zigzagzigal America can dominate their starting continent, and grow to be an immense cultural and diplomatic power by the end of the game. . by Zigzagzigal. Here, I detail Portuguese strategies and counter-strategies. 213 ratings. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. Note: This guide requires the Rise and Fall expansion. The Desert Folklore pantheon is an amazing source of faith. India can support large cities with ease, spread their religion efficiently, or even engage in elephant warfare. Award. Surface Studio vs iMac – Which Should You Pick? 5 Ways to Connect Wireless Headphones to TV. Here, I detail Indonesian strategies and counter-strategies. One thing this allows Georgia to do is place cities more aggressively, knowing they. g. 2. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. The current formula is a little more complicated and has to do with the ratio of researched/built districts. Portugal is a rich maritime civ, excellent at exploration and with some great scientific potential. America, Georgia, India) Zyxpsilon Dec 12, 2019 @ 1:09pm Gee. Zigzagzigal [author] Oct 19, 2017 @ 2:45pm. Lincoln was added later. 295 ratings. This gives them a damage output comparable to Rangers. " Theodore "Teddy" Roosevelt (27 October 1858 – 6 January 1919) was the 26th President of the United States, best known for his vigorous foreign policy that sought to turn the United States into an international great. You do in depth with the UA, UU, and UB for the civs, how to best utilize the strengths of each civ and how to mitigate their weaknesses. Back to the list of civilizations The American people represent a civilization in Civilization V. Zigzagzigal's Guides - America (Vanilla) by Zigzagzigal. Zigzagzigal's Guides - America (GS, no additional content)Terminology used in this guide and not in-game is explained here. 31 ratings. As the guy who spent far too much time making guides for Civ 5, I thought I'd give it a shot in Civ 6 with this guide to Greece . 153 ratings. This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. Following this guide requires the Gathering Storm expansion. As such, they can make unpredictable opponents. just found a few extra toys in your "Other. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Are you THE Zigzagzigal who wrote guides for every single civilization in Civ 5. 123 ratings. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example. Ours is a realm of iron and gold; of military might and opulent palaces. Terminology used in this guide and not in-game is explained here. Award. Pre-Rise and Fall content packs. This guide compiles them, so. America does best at domination victories. u/RockLobster17, u/Zigzagzigal. Following this guide requires the Gathering Storm expansion. Back to Leaders (Civ6) "Americanism means the virtues of courage, honor, justice, truth, sincerity, and resilience - the virtues that made America. [Suggestion] Feldip Hills Expansion. Trajan's specialty is being great at building a large empire, either by settling or by conquest. Introduction. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. g. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Roosevelt's leader ability is the only unique appeal boost that. Lincoln was added later and is only covered in. Introduction. This guide goes into plenty of detail about Ottoman strategies, uniques and how to play against them. Reaching its peak in the Renaissance era, Spain dominated the Americas out of colonial powers in the 16th and 17th centuries and has a legacy of. Gaul has an overpowered leader ability. This guide goes into plenty of detail about Mongolian strategies, uniques and how to play against them. For the base game, I have an introduction to every civ here including links to discussions of some game mechanics. 2 2 Award Favorite Share Persona Packs and Additional Content 287 ratings. 5 alliance points per turn and +5 strength when fighting the common enemy. Trivia []. Zigzagzigal's Guide to Germany (BNW) By Zigzagzigal. For those who enjoy exploration and settling new cities across the map, the Māori are ideal. America can dominate their starting continent, and grow to be an immense cultural and diplomatic power by the end of the game. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. No other Civilization focuses so much on a single unit. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Award. Up until now, America in Civilization 6 has been a fairly versatile option, with Teddy Roosevelt allowing for strong tourism and diplomacy games. As it stands, the civ has basically all the upside of Mali with none of the. Potato’s the GOAT. Here, I detail Mongolian strategies and counter-strategies - for both Khans. Thankfully, the most recent patch buffed Keshigs which helps make up for their later arrival relative to. Phoenicia is one of the game's best colonisers, but unlike civs like England and Spain, there's a big emphasis upon colonising your own continent - at least, at first. The strength bonus stacks with a military alliance for a total boost of +10. Here, I detail Kongolese strategies and counter-strategies. Excellent at creating and using puppet empires, Songhai makes great use out of war. Following this guide requires the Gathering Storm expansion. 3. . This guide goes into plenty of detail about Byzantine (Byzantine as in of Byzantium, not as in excessively complicated. In many ways, this bonus is the meat of playing America in Civilization 6 and emphasizes many of Roosevelt's real-world attributes in-game (even more so than his. America's sight advantage makes them excellent at scouting out terrain early on to find ancient ruins, city locations, natural wonders and other Civs. Zigzagzigal's Guides - Maya (GS) By Zigzagzigal. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Zigzagzigal's Guide to Morocco (BNW) by Zigzagzigal. Power depends on two things: the force of arms and the observance of laws. With the release of Gathering Storm, they were changed to dark blue and white, which now applies to all rulesets. Overall the Inca are best at scientific victories due to their heavy mountain emphasis, but are fine at any other route bar diplomacy. They're well-placed to build lots of cities and go for a cultural victory. Three of the five uniques aren't really that good (thankfully the civ ability's getting a buff in Rise and Fall) but the two remaining ones (Roosevelt's leader ability and the UB) show how to make a good late-game-skewed civ. America found a way with both Teddys. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Arabian strategies, uniques and how to play against them. You can try scouting around for a few turns before settling your capital in order to maximise your potential number of cities, or else avoid the risk by settling right away. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. System Requirements. The civ is more substantial, and comes with scientific bonuses, but also keeps some interesting unique flair with the mechanics of the Feitoria improvement in particular. Zigzagzigal's Guides - France (R&F) by Zigzagzigal. Every civ discovered is +1 era score. Following this guide requires the Gathering Storm expansion. Abraham Lincoln's Leader Ability:. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal. . Zigzagzigal's Guides - America (Vanilla) От Zigzagzigal. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. r/2007scape Dec 7, 2021. ; The American. Here, I detail American strategies and counter-strategies. This guide goes into plenty of detail about Babylonian strategies, uniques and how to play against. Ultimately, despite these controversial choices, I still think this is a better tier. This guide goes into plenty of detail about Assyrian strategies, uniques and how to play against them. The Americans' civilization ability is Founding Fathers, which halves the. Every civ has interesting lesser-known tricks and features. Terminology used in this guide and not in-game is explained here. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. This guide goes into plenty of detail about Chinese strategies, uniques and how to play against them. On larger map sizes, science can work, relying on the Kilwa Kisiwani wonder to counteract Babylon's empire-wide science penalty. Conclusion. 210 ratings. 238 ratings. Changes from the Autumn 2017 update relevant to Persia: - Immortals may now attack with melee, which avoids a -17 strength penalty against cities and lets them use bonuses from Siege Towers and Battering Rams. While it doesn. 30 ratings. The most useful of those wonders for France typically are the Alhambra, Forbidden City, Potala Palace, Ruhr Valley, Taj Mahal, and Kilwa Kisiwani if there's at least two industrial city-states in the game. This guide goes into plenty of detail about Persian strategies, uniq. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. By Zigzagzigal. Introduction. Here, I detail Mapuche strategies and counter-strategies. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. Other UUs that start with basic promotions allowing you to get to better ones sooner include both of America's UUs, Hunnic Horse Archers, Japanese Samurai, Polish Winged Hussars and Ethiopian Mehal. With a good exploration bonus, they get a decent start going to help you get there. Here, I detail American strategies and counter-strategies. The author of this list seems to greatly underestimate how important early culture and fast expansion is for science victories. Every civ has interesting lesser-known tricks and features. Settling a second city early and getting Monuments up will help you get to Oligarchy faster, which will be really useful as Immortals are the only unit with a ranged attack which gains from it. 2. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. This guide goes into plenty of detail about Egyptian strategies, uniques and how to play against them. Expansion is still important - more cities means more faith, GWAM points and more spots for building wonders. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. I've put this little table together to categorize each civ into the best secret society for them. . I use it to help my friends. They also are excellent explorers and can make up for poor coastal production by. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. America, Georgia, India) Rome is a civ that matures quickly - the civ ability, Trajan's ability, the early-arriving Roman Fort and the Bath UD all help Rome to achieve things that would take longer for most. America. 5 months ago Zigzagzigal's Guides - Kublai Khan for China and American Persona Packs VI - Discussion Click here for the guide to China, now with added Kublai Khan goodness. This guide goes into plenty of detail about Indian strategies, uniques and how to play against them. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. Killing units restores up to 30 health. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. The legacy of the Holy Roman Empire left our new nation with an array of former city-states and ex-capital cities, providing Germany with a decentralised structure. Windows. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. 42 ratings. This guide goes into plenty of detail about Oriental strategies, uniques and select to play. . With only one city capable of building as you choose, everything rests on your capital. An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Civilization 6 is a massive game with dozens upon dozens of unique factions the player can control. Here, I detail German strategies and counter-strategies. We're up to 3 food, 1 production, 1 gold and 1 housing. The Huns fight and win very early on, and are great fun to play. System Requirements. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. Since Rise and Fall, Mongolia's core strategy hasn't changed - find horses, build Ordu buildings, spam Keshigs and Knights - but various changes have affected Mongolia's game. Lincoln was added later and is only covered in the latter guide. Following this guide requires the Gathering Storm expansion. 3. Rise and Fall Expansion. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. From that the Indonesians can create more faith than pretty much anyone else. This guide goes into plenty of detail. Zigzagzigal's Guides - Kongo (GS) By Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Hammurabi (c. The Aztecs are an almighty fighting force. America is best at cultural victory and nearly as good at domination. Zigzagzigal's Guide to Babylon (BNW) By Zigzagzigal. Religion is the Khmer's other strong route. 28 ratings. 392 ratings. S. The modest early strength of America grows into a late-game cultural behemoth. Back to Leaders (Civ6) Anu and Bel called my name, Hammurabi, exalted prince, the reverent, to bring about the rule of righteousness in the land. Zigzagzigal's Guides - India (GS) By Zigzagzigal. . The Celts have a strong early-game; they're usually the first to a Pantheon. Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. Greece is one of only three civs (the others being Poland and America) which can take Oligarchic Legacy and Twilight Valour simultaneously as soon as they're both unlocked. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. America is best at cultural victory and nearly as good at domination. Back to Civilizations (Civ6) The Vietnamese people represent a civilization in Civilization VI. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. 2. Zigzagzigal's Guide to Byzantium (BNW) By Zigzagzigal. 238 ratings. Note: Just posting this so I don't forget (and might help out other beginners). This guide goes into plenty of detail about Persian strategies, uniques and how to play. France's lack of a start bias is shared with America, China, Ethiopia, Germany, Greece, the Maya, Persia,. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. As Military Tactics is no longer a dead-end technology, the main Zulu. 193 ratings. Zigzagzigal's Guides - Russia (R&F) by Zigzagzigal. Smarter returns. It is a tile improvement unlocked with Craftsmanship, grants +1 Culture and +1 Faith, and gives +2 Appeal to adjacent tiles. --- PRE-GAME: Background: I wrote and followed this simple guide to a multiplayer Cultural victory as the American Civilization with Bull Moose Teddy. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture the cities. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. 217 ratings. When you and an ally are both at war with the same civ, gain +0. Postal Service is the only delivery service that reaches every address in the nation: 155. Zigzagzigal's Guide to America (BNW) By Zigzagzigal. The Maya work best settling all their cities within six tiles of the capital. America, England) before finishing up with. Zigzagzigal's Guide to Korea (BNW) by Zigzagzigal. 119 ratings. hence two different versions of the America guide. r/2007scape Jan 9, 2022. Zigzagzigal's Guide to Denmark (BNW) By Zigzagzigal. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. By land or by sea, the Ottomans dominate the renaissance era. The Khmer are best at cultural and religious victories. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially on the outskirts on deserts. Here, I detail Canadian strategies and counter-strategies. No other Civ plays like Venice. Award. Greece's lack of a start bias is shared with America, China, Ethiopia, France, Germany, the Maya, Persia, Rome and the Shoshone. This guide goes into plenty of detail about Babylonian strategies, uniques and how to play against them. Hi. America with Classical Republic or Oligarchy will generate +3 diplomatic favour per turn - which accumulates nicely by the start of the medieval game era. Civilization: America; Available: Leader Pass Pack 1 - The Great Negotiators; Leader Ability: Industrial Zones grant +3 Loyalty per turn but Plantations give -2 Loyalty (this changes to Industrial Zones grant +2 Amenities if you have only the base game). It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. This guide goes into plenty of detail about Russian strategies, uniques and. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. America - with persona packs* (Cultural/Diplomatic/Domination/Scientific) America - without persona packs* (Cultural/Diplomatic/Domination) Arabia. 187 ratings. The strong faith output of Missions can help in purchasing Naturalists for National Parks, or for Rock Bands. The key changes for Germany are: Hansas now get strong adjacency from Aqueducts, Canals and Dams. This gives me a time period to cover comparable to EU4, and a more interesting starting situation. On a subpar tile: grassland is 2f, plains is 1f 1p, but sea is 1f 1g. Abraham Lincoln (February 12, 1809 – April 15, 1865) was the 16th President of the United States, best remembered for leading the Union to victory in the American Civil War and afterwards abolishing slavery in the United States, before being assassinated by a Confederate sympathizer. America, England) before finishing up with the remaining civs like this one. The ability of a Warak'aq unit to attack twice essentially amounts to an 18-20 strength boost when attacking in most situations. America with Classical Republic or Oligarchy will generate +3 diplomatic favour per turn - which accumulates nicely by the start of the medieval game era. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Together with Mali's civ ability, the Suguba district's discount on faith purchases and the Holy Order enhancer belief, Mali can be very powerful in the early religious game. They could have much worse unique things, but the +1 movement would still make them strong. An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Zigzagzigal's Guides - Mongolia (R&F). AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Angkor Wat, Big Ben and Oxford University are also good, but have less synergy with France's typical playstyle. Design/Balance. 28 ratings. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. There. Your guides are super-amazing. Zigzagzigal • GS. Just glancing at their abilities/units they don't seem particularly threatening, but at least in my games, they always seem to be my main rival and…Zigzagzigal's Guides - Ethiopia (GS) Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. Reorganised Oo'glog to put more breathing space between buildings and facilities, making it a little closer to the RS2-era version. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. America can dominate their starting continent, and grow to be an immense cultural and diplomatic power by the end of the game. Some other things to make the transition easier: Early and effiecient expansion, aim for 10 cities by turn 100. The Netherlands is a flexible and productive civ that benefits from rivers, lakes and seas alike and can cheaply defend against flooding. Here, I detail Brazilian strategies and counter-strategies. Zigzagzigal's Guides - Kongo (R&F) By Zigzagzigal. The Aztecs are an almighty fighting force. Top 13 Haunted Houses In America And The Stories Behind Them. As a good hypothetical example, imagine the game has just begun, and it takes 10 turns for both China and a competing civ to unlock Sailing. hence two different versions of the America guide. If Pericles isn't suzerain of any city-states, he won't get his unique culture bonus. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Bull Moose Teddy is perhaps the ultimate city planner. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Here, I detail Chinese strategies and counter-strategies - for all leaders. America excels in tourism generation and diplomacy, but alternatively can take a terrain-centric scientific route to victory. Pre-Rise and Fall content packs. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Germany's civ ability is a very simple one: you can build one more speciality district in every city. •. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. Zigzagzigal's Guides - Spain (R&F) By Zigzagzigal. 114 ratings. Greece has a good start, very strong culture and is one of the game's easier civs to learn. Zigzagzigal's Guides - Byzantium (GS) By Zigzagzigal. America and Mongolia have traded capitals. 134 ratings. Zigzagzigal's Guide to the Shoshone (BNW) By Zigzagzigal. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. 135 ratings. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. hence two different versions of the America guide. Our archers are skilled and mobile, ready to. But to win through. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Introduction. This guide goes into plenty of detail about Persian strategies, uniques and how. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Egypt's civ ability is certainly the core of the civ and the unique you should be mainly building strategies around, but you have to remember not to be carried away with wonder construction. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. Content from other DLC packs (Poland, Vikings, Australia, Persia/Macedon, Khmer/Indonesia) is marked as such. Here, I detail American. Rise and Fall Expansion. 140 ratings. 127 ratings. The thing about England is that they were in a good spot but the nerfs hit them hard and sucked the fun out of playing them. This guide goes into plenty of detail about Danish strategies, uniques and how to play against them. Zigzagzigal [author] Mar 8, 2017 @ 9:11am I already have a few guides for Civ 6 (Greece, Arabia, Japan, Russia, Aztecs, Kongo, China, Rome, Brazil and soon America). The main changes for the Zulus in Gathering Storm are: The addition of the powerful and easy-to-beeline Cuirassier unit works wonderfully with the Zulu ability to form early corps and armies. This guide goes into plenty of detail about English strategies, uniques and how to play against them. With the Democracy government for example, you can take six economic policy cards at once - great for supporting religious development late in the game. Rise and Fall Expansion. Basil's Cathedral and Ruhr Valley in the same city, you can. 2. 134. Persia is best at domination and cultural victories. . Advanced societies developed in South America over 5000 years before the present day, but one over the course of 500 years rose from a tribe among many to conquer them all - the Incans. Here, I detail Arabian strategies and counter-strategies. Note: This guide assumes you have all game-altering DLC and expansion packs (all Civ packs, Wonders of the Ancient World, Gods & Kings and Brave New World) Unite the Aztec peoples and bring them into a brave new world. Pericles - Surrounded by Glory. Zigzagzigal's Guides - Ethiopia (GS) Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. . Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. A quick rush against an opponent with Archers and supporting melee units, or a slightly slower rush with Swordsmen and Battering Rams can get you off to. 3. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Remind them of their shared history; once as a tribe from mysterious lands to the north, and the last to enter Central. The civ itself is surprisingly good at early rushes under. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Zigzagzigal [author] Dec 12, 2019 @ 5:41pm While I don't teach at a university, I'd like to some day. By Zigzagzigal. At a glance, a domination victory seems natural for a civ with unique and powerful military units and that +5 attack bonus from Roosevelt corollary.